![]() ![]() Nothing here is unbearable, I just found the races to be a bit too long to make it through more than 2 or 3 in a play session. The fastest sim speed can still make a race take longer than I’d prefer I wish there was a “jump to lap” feature. However, after your decisions have been made, I found the game to (ironically) drag. It’s challenging to crack the podium, at least early on. Your best plans can be ruined by a faulty part or dynamic weather. You have to carefully balance tire wear, track and weather conditions, driving style, fuel range and more, pretty much on the fly. When you have choices to make, nearly all them dealing with pit stops, the game is enthralling. On the track, the game teters between tense and boring. Also interesting is the risk/reward of building an illegal part I lost points and had a really nice engine banned after it helped get me to the top of the field. There’s a really neat “political” aspect, where you can vote on rule changes. Likewise, managing and building a competent staff is compelling. It’s fun upgrading a facility or designing (in the most basic way) a new part. For better or worse, however, none of these systems are overly deep, so you shouldn’t ever feel bogged down by massive amounts of minutia.ĭuring all of this management is when I found the game to be the most enjoyable. The game makes this easy by leaning on a helpful tutorial, clean interface, and handy tips. To do that, you’ll monitor all aspects, from drivers, vehicles, facilities, staffing, and sponsorships. ![]() Like most games of this type, you are tasked with leading an organization to multiple championships and financial stability. Where everything else is presented with a slightly stylized realism, these jarringly silly pictures stand out. The only downside in the visual department is the use of oddly cartoonish character portraits. I suspect all of this is a remnant of the mobile version, where lack of screen space makes a functional user interface very important. Even better, help text is always a click away. Everything is coded, either with a logo or color. ![]() This clarity transfers to the management screens as well. Still, information is presented very clearly it’s never difficult to find out how your drivers or their cars are doing. Though you can’t zoom in too far, the cars look and move good enough, though I wish there was some better collisions and damage modeling. Races take place on a full 3D track, with a “tilt-shift” effect to give you a feeling of scale. This is most apparent as you enter a race via a vector-ish satellite map and bright artistic elements. From the opening movie to splash screens to menus, the game has a slick feel, reminiscent, oddly enough, of modern first-person shooters. I’m going to start here, simply because the game’s look and style are its best assets. ".this game from PlaySport is one of the nicest looking simulation/management games available" Now backed by SEGA, this game from PlaySport is one of the nicest looking simulation/management games available, even if its depth and fun aren’t quite as commendable. Thanks, I think, in part to the rise of mobile gaming, we are getting more “casual” text sims on the PC: those simulations that may be a little more pretty, a little less deep, but just as fun as their more time-consuming counterparts.Ī recent example is Motorsport Manager, which gets its PC release a few years after a successful launch on iOS. For veterans, there is joy to navigating walls of information for newcomers, everything might look too daunting or, frankly, boring. Even modern titles like Out of the Park can look like (fun) spreadsheets at times. Text sims are called that for a reason traditionally, games in this genre are mostly text and numbers.
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